- #Jumpstart 3rd grade 1.2.0 how to#
- #Jumpstart 3rd grade 1.2.0 full#
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Playing the game in a foreign language has made me appreciate the game's ingenious design elements I haven't noticed since I was little.Įven though I didn't know any Swedish, I know the English dialogue by heart, so I began by guessing what the characters were supposed to be saying from context. This has been my favorite game since I was young and I've won it dozens of times, so I decided I would play it again in Swedish, even though I didn't know the language. I couldn't find a copy of this game in Norwegian, but I did find a copy in Swedish (not here sourced from Adventure Legends).
The 2001 version offers a more streamlined experience that makes the game easier to play through.
#Jumpstart 3rd grade 1.2.0 full#
I'd say that if you want the full experience, play the 1996 version.
Otherwise, they're both the exact same game. And the 2001 version changes a few graphics in subtle ways, such as adding lights to the game show podium, or making the black hole in the telescope look a little nicer. The 1996 version of the Painting Gallery waits until after Botley has congratulated you on your painting before awarding the clue, but the 2001 version gives it to you right away so you don't have to wait. There's other minor things: the 1996 version has primitive MIDI music and the 2001 version has enhanced sound. The 2001 version simplifies thisīy capping the Invention Point requirement at 1,000 points for all missions. It's relatively easy to gain 1,000 points gathering clues alone, but 3,000 or even only 1,500 points is a bit out of reach, requiring the player to play extra games (and subsequently, take more trips to the generator). In the 1996 version, this starts at 1,000 points, but increases by 500 with each advancing quiz disk until the cost of admission is 3,000 points by the fifth disk. The other big difference between versions is this: Polly demands that the player earn a certain number of Invention Points before she'll let you into the time machine room to finish the mission. In the 2001 version, this line is cut but Polly mentions the extra credit question at the ending anyway, orphaning the punchline. (In the 1996 version, Polly ominously mentions an "extra credit question" right at the beginning, which gets revisited at the end as a gag. The 2001 version cuts the extra dialogue out so Botley and Polly will shut their yaps and you can get on with saving the world. The dialogue is fun, but at some point it slows the game down. But I can understand why the programmers might have removed these. The dynamic interactions between the characters is the main reason why I love this game and keep coming back to it year after year.
#Jumpstart 3rd grade 1.2.0 how to#
Characters have longer introductions, Botley explains how to play the game more thoroughly, and Polly and Botley bicker more before starting a game. The main difference between the 19 editions is that the original one has a lot more dialogue. To whomever found it, thank you very much. Since then I've been playing my library's 2001 copy, and after the library got rid of its CD-ROM collection, I've been playing abandonware copies, all of them "updated" editions. I used to have my own, but the disk wore out a long time ago. I've been looking for that for a long time.
#Jumpstart 3rd grade 1.2.0 download#
The Windows 3.X download is the original 1996 version of the game.